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	<title>deleteaso</title>
	<link>http://deleteaso.com</link>
	<description>When something's not working delete aso files</description>
	<lastBuildDate>Tue, 25 Oct 2011 13:32:42 +0000</lastBuildDate>
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		<title>Creating AIR Native Extensions for BlackBerry PlayBook</title>
		<description><![CDATA[The PlayBook NDK 1.0 was released at BlackBerry DevCon Americas 2011 this week and with it comes the ability to create AIR Native Extensions. AIR Native Extensions is one of the big features available in AIR 3.0 on all other platforms. However, Native Extensions have been available in the AIR Runtime on the PlayBook since [...]]]></description>
		<link>http://deleteaso.com/creating-air-native-extensions-for-blackberry-playbook/</link>
			</item>
	<item>
		<title>BarSigner 500 unsigned error</title>
		<description><![CDATA[Currently with the PlayBook 1.0.1 AIR SDK the error reporting for signing and debug token issues can be far too generic. The biggest culprit of this is the BarSigner 500 unsigned error. The team is actively working on returning more specific error messages for all the various use cases. In the meantime here is a [...]]]></description>
		<link>http://deleteaso.com/barsigner-500-unsigned-error/</link>
			</item>
	<item>
		<title>PlayBook Debug Tokens and Signing</title>
		<description><![CDATA[The process for developing and deploying applications to the PlayBook simulator is a little different then that of the device. For the simulator you simply place it into development mode and you can deploy your un-signed applications. There are 2 additional steps that you need to do in order to deploy and debug your applications [...]]]></description>
		<link>http://deleteaso.com/playbook-debug-tokens-and-signing/</link>
			</item>
	<item>
		<title>Developing for PlayBook with the AIR 2.6 SDK</title>
		<description><![CDATA[The most recent release of the Adobe AIR SDK is version 2.6. With this version of the SDK you can target the AIR 2.6 runtime on multiple platforms. However, one platform that you cannot yet target yet is the BlackBerry PlayBook. At launch the PlayBook, device and simulator, only support the AIR 2.5 runtime. This [...]]]></description>
		<link>http://deleteaso.com/developing-for-playbook-with-the-air-2-6-sdk/</link>
			</item>
	<item>
		<title>New read_device_identifying_information permission in SDK 1.0.1</title>
		<description><![CDATA[With the new release of the BlackBerry Tablet SDK 1.0.1 and the release of the PlayBook device, there is a new application capability that is required to access the PIN and serial number of the device. To access these properties in the SDK you can use the Device.pin and Device.serialNumber properties. However, if accessing these [...]]]></description>
		<link>http://deleteaso.com/new-read_device_identifying_information-permission-in-sdk-1-0-1/</link>
			</item>
	<item>
		<title>Installing PlayBook Tablet OS AIR SDK 1.0.1</title>
		<description><![CDATA[With the release of the PlayBook Tablet OS AIR SDK 1.0.1 we have improved the installation process greatly. With previous beta releases we realize, and heard clearly from the community, that it was difficult to get everything set up just right as there were a lot of steps and different options. We have done a [...]]]></description>
		<link>http://deleteaso.com/installing-playbook-tablet-os-air-sdk-1-0-1/</link>
			</item>
	<item>
		<title>Developing AIR Applications for PlayBook Adobe MAX session</title>
		<description><![CDATA[If you didn&#8217;t get a chance to go to Adobe MAX in person this year you missed out on a great conference. I had only been to one previous to this year, but from what everyone was saying it was one of the best MAX conferences. The biggest announcements came from other companies working with [...]]]></description>
		<link>http://deleteaso.com/developing-air-applications-for-playbook-adobe-max-session/</link>
			</item>
	<item>
		<title>Android Development with Flash</title>
		<description><![CDATA[This week my first book will be released, Android Development with Flash. I am pretty excited to see it in print and on the shelf in store. This book has a very interesting story behind it. Back in January of 2010 I had started writing a book for the CS5 iPhone Packager. Literally 2 days [...]]]></description>
		<link>http://deleteaso.com/android-development-with-flash/</link>
			</item>
	<item>
		<title>www.flashiphonedevelopment.com</title>
		<description><![CDATA[I started a new blog today in conjunction with the launch of CS5, www.flashiphonedevelopment.com. It is strictly going to focus on iPhone development from a Flash developers perspective. There will be a lot of Flash CS5 iPhone Packager content, as well as a resource for learning Objective-C and the iPhone SDK from a Flash development [...]]]></description>
		<link>http://deleteaso.com/www-flashiphonedevelopment-com/</link>
			</item>
	<item>
		<title>Been a very busy 2010 so far</title>
		<description><![CDATA[It has been a long time since my last post and have been fairly quiet over the last 4-5 months. 2010 so far has been a year of first and big changes. Since January I have been working on writing my first book. It has been on my list of things to do ever since [...]]]></description>
		<link>http://deleteaso.com/been-a-very-busy-2010-so-far/</link>
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